Up, Down – while hovering over a card this will add or subtract 1 damage token.F12 – toggle end the current phase and move to the next (swap from villain to hero or hero to villain phase).Here’s a quick list of tips and hotkeys for OCTGN
As more is automated in this system the OCTGN implementation of this game is sure to be rock solid. Double clicking on the villain will draw a boost card for the foe and you can go on your way completing the villains turn. On the villains turn you’ll need to tab to the villain area and increasing the threat. When you create a game you can choose how many players to allow, once in the game simply right-clicking on the game mat allows you to load a deck, you can even just input a URL from MarvelCDB to have your entire deck loaded.
The Marvel Champions mod for OCTGN is still rather new so there is not a ton of automation but there is enough to be really helpful. OCTGN is perfect for scripting and allows easy automation. This entire mod is curated by twitstedsistem who you can find on the main Marvel Champions discord.
You can download and install the image packs from OCTGNGames website here. Once you have the program installed run it and you can install Marvel Champions from within the app! Most games natively come with text cards instead of ones with images. To begin you’ll want to download OCTGN from their website. So I loaded up the platform and got acquainted with the Marvel Champions set-up.
I’ve used OCTGN a lot in the past for playing other LCG’s remotely with friends (Star Wars, LOTR, etc) but it had been a while.
I’m excited to see where the villain automation goes!Īll three of these mod managers are on discord so feel free to reach out to them with requests or feedback on their amazing work! I’ll end the TTS section with a list of shortcuts and commands, a screenshot of Crimson’s mod with some information about where you may find the components you seek, and a brief youtube tutorial video! I’ve been testing this mod out and it grows better each update. Whether it’s small automations added to the villain turn or great scripted features (like loading a deck from marvelcdb!) This mod is really a great start at an automated masterpiece.
There are three primary mods that I will point out: